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Airship: Kingdoms Adrift

Revolution Industry · 2023 · $29.99 · Action · deal grade D

Measured on 2026-09-23 16:41 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $569 to $854 per month
  • Opportunity: $712 per month at x1.00 dormancy
  • Estimated lifetime owners: 36.1k
  • 75% positive across 1066 reviews · 3.8 reviews/month

Why it's flagged

  • Developer active, last post 2 months ago
  • Store page localized in only 3 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-12; the live figures above take precedence over any numbers in it.

A 2D airship combat and trading sandbox with faction-based progression, set in a steampunk world where players command fleets across an open economy.

Airship: Kingdoms Adrift shows modest but stable residuals and a devoted mid-core audience (median 121 hours played, 50% still active). The core loop, combat, trade, piracy, industry, resonates with players hungry for systems-driven gameplay, but the economy and balance patches suggest the game shipped rough and has been iterating toward stability. This is a realistic revival or publishing pick for someone comfortable with small owner bases and willing to invest in content (lore is clearly a strength) and systems refinement rather than chasing viral growth. Most realistic play: revival.

  • Risk: Current active player count (13 concurrent, 26 peak 30d) is tiny; any revival campaign must rebuild trust after a rocky launch.
  • Risk: Economy and industry systems still drawing complaints after patches; core balancing work may be incomplete.
  • Risk: Solo developer studio (1 title on record) with limited bandwidth for sustained post-launch support.

This case as Markdown · Estimates carry ±30-50% error per title.