Airship: Kingdoms Adrift
Revolution Industry · 2023 · $29.99 · Action · deal grade D
Measured on 2026-09-23 16:41 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $569 to $854 per month
- Opportunity: $712 per month at x1.00 dormancy
- Estimated lifetime owners: 36.1k
- 75% positive across 1066 reviews · 3.8 reviews/month
Why it's flagged
- Developer active, last post 2 months ago
- Store page localized in only 3 language(s)
Analyst notes (AI-assisted)
Note written 2026-09-12; the live figures above take precedence over any numbers in it.
A 2D airship combat and trading sandbox with faction-based progression, set in a steampunk world where players command fleets across an open economy.
Airship: Kingdoms Adrift shows modest but stable residuals and a devoted mid-core audience (median 121 hours played, 50% still active). The core loop, combat, trade, piracy, industry, resonates with players hungry for systems-driven gameplay, but the economy and balance patches suggest the game shipped rough and has been iterating toward stability. This is a realistic revival or publishing pick for someone comfortable with small owner bases and willing to invest in content (lore is clearly a strength) and systems refinement rather than chasing viral growth. Most realistic play: revival.
- Risk: Current active player count (13 concurrent, 26 peak 30d) is tiny; any revival campaign must rebuild trust after a rocky launch.
- Risk: Economy and industry systems still drawing complaints after patches; core balancing work may be incomplete.
- Risk: Solo developer studio (1 title on record) with limited bandwidth for sustained post-launch support.
This case as Markdown · Estimates carry ±30-50% error per title.