Corpse Keeper
Melancholia Studio · 2024 · $19.99 · Action · deal grade B
Measured on 2026-10-02 15:54 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $185 to $278 per month
- Opportunity: $312 per month at x1.35 dormancy
- Estimated lifetime owners: 45.0k
- 74% positive across 1422 reviews · 1.6 reviews/month
Why it's flagged
- Developer silent for 16 months
- Studio quiet across its whole catalog
- Last discounted 0 months ago, 10 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-18; the live figures above take precedence over any numbers in it.
A single-developer action game about managing the undead that launched in 2024 and has largely gone quiet.
Corpse Keeper pulled solid lifetime revenue across a modest install base, with particularly strong traction in Simplified Chinese. The core complaint across reviews centers on shallow combat mechanics that undermine an otherwise atmospheric premise. The game is not generating meaningful residual income, and the studio (Thermite Games, a one-title operation) shows no activity. This is a candidate for publishing revival or IP licensing only if combat can be redesigned; acquisition of the game itself offers limited leverage. Most realistic play: watch.
- Risk: Core combat loop is the primary pain point cited by players; any revival requires substantial mechanical redesign, not cosmetic updates.
- Risk: Action genre is crowded; even a reworked version faces discovery headwinds unless paired with marketing spend or influencer backing.
- Risk: Developer studio status is marked as fading with no recent posts; rights holder engagement or studio acquisition may be required to move forward.
This case as Markdown · Estimates carry ±30-50% error per title.