ResidualPlaybeta Open the radar

Mail Time

Kela van der Deijl · 2023 · $19.99 · Adventure · deal grade D

Measured on 2026-09-26 07:00 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $676 to $1.0k per month
  • Opportunity: $845 per month at x1.00 dormancy
  • Estimated lifetime owners: 43.9k
  • 85% positive across 1700 reviews · 6.8 reviews/month

Why it's flagged

  • Developer active, last post 3 months ago
  • Last discounted 1 months ago, 9 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A cozy, character-driven mail-delivery adventure with a whimsical art style and low-friction gameplay loop.

Mail Time has quietly accumulated $173.5k lifetime revenue on modest player counts (peak 7 in last 30 days) and maintains 85% positive sentiment, but shows classic signs of a dormant indie gem: minimal marketing footprint, single-digit monthly reviews, no developer communication in 1.8 months, and residual income of $804/mo suggests sustainable but untapped catalog value. The game's strength in cozy/relaxation categories and strong sentiment retention (88.7% recent positive) make it a candidate for light revival through streaming partnerships, translation completions (Russian localization gap noted), or bundling into larger indie curation efforts, rather than full acquisition. Most realistic play: revival.

  • Risk: Extremely low concurrent players (6 now, 7 peak 30d) and 31% still-playing rate indicate limited viral or retention mechanics; audience may be exhausted or marketing-dependent.
  • Risk: Developer silent for 1.8 months; single-title studio with no web presence raises sustainability and support-readiness concerns for any partnership requiring ongoing updates or coordination.
  • Risk: Median 2.8h playtime and player feedback on sluggish backtracking suggest pacing/level-design tuning could unlock retention, but requires dev engagement.

This case as Markdown · Estimates carry ±30-50% error per title.