ResidualPlaybeta Open the radar

Summer of '58

EMIKA_GAMES · 2021 · $8.99 · Indie · deal grade B

Measured on 2026-10-05 18:23 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $843 to $1.3k per month
  • Opportunity: $1.4k per month at x1.30 dormancy
  • Estimated lifetime owners: 182.0k
  • 89% positive across 4956 reviews · 18.8 reviews/month

Why it's flagged

  • Developer active, last post 2 months ago
  • Studio active elsewhere (8 titles tracked), so this one may welcome a partner
  • Store page localized in only 2 language(s)
  • Last discounted 0 months ago, 12 sales in the last 12 months
  • Proven demand elasticity: x1.2 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-03; the live figures above take precedence over any numbers in it.

A short indie horror game set in 1958 that relies on atmosphere and jumpscares to tell an emotionally affecting story in roughly two hours.

Summer of '58 has quietly accumulated a solid lifetime footprint and maintains steady four-figure monthly residuals despite zero promotions in the past year, suggesting a stable niche audience. The title's strong positive ratio (89.5%) and consistent review flow indicate durable word-of-mouth appeal, making it a candidate for selective revival via better localization (Spanish gap noted), bundle placement, or licensing to a publisher with stronger platform reach. Best suited for a publisher seeking catalog depth in the indie horror vertical rather than a major acquisition play. Most realistic play: publishing.

  • Risk: Jumpscare-centric design is polarizing: some players dismiss it as tension inflation, which may cap ceiling for broader horror audiences.
  • Risk: Currently priced at full $8.99 with 63% discount active; no promotions run in 12 months suggests developer may lack promotional bandwidth or strategy.
  • Risk: Single active player now and 12 peak in last 30 days indicate minimal multiplayer or social draw, relying entirely on one-time playthroughs.

This case as Markdown · Estimates carry ±30-50% error per title.