ResidualPlaybeta Open the radar

Ravenous Devils

Bad Vices Games · 2022 · $4.99 · Casual · deal grade B

Measured on 2026-10-04 18:01 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.4k to $2.1k per month
  • Opportunity: $2.3k per month at x1.35 dormancy
  • Estimated lifetime owners: 379.0k
  • 93% positive across 9933 reviews · 55.4 reviews/month

Why it's flagged

  • Developer silent for 24 months
  • Studio quiet across its whole catalog
  • Last discounted 0 months ago, 8 sales in the last 12 months
  • Proven demand elasticity: x2.3 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A darkly comedic time-management game where you run a tailor shop and restaurant staffed by a cannibalistic couple.

Ravenous Devils sits in a narrow but durable niche: micro-priced, narrative-driven management sim with a distinctive macabre-cozy aesthetic that resonates strongly with its audience. It has generated solid lifetime revenue from a mid-sized owner base across 11 languages, with residuals sustained by word-of-mouth and seasonal replay. The game is short (8-12 hours), complete, and technically stable, but dormant in active development. For a smaller publisher or indie curator, this is a low-risk acquisition that could fund modest sequel or DLC ambitions if the audience can be re-engaged; for most large houses, it's a licensing or IP-lending opportunity rather than a turnaround play. Most realistic play: acquisition.

  • Risk: Very narrow appeal ceiling; players explicitly cite short playtime as a limiting factor, and repeat engagement appears to be among a devoted subset rather than organic viral growth.
  • Risk: No cloud save, workshop, or post-launch content pipeline; revival would require creative reinvestment rather than leverage of existing systems.
  • Risk: Developer communication dormant for 22 months; unclear whether studio retains capacity or appetite for updates, sequels, or IP extensions.

This case as Markdown · Estimates carry ±30-50% error per title.