Hextech Mayhem: A League of Legends Story™
Choice Provisions · 2021 · $9.99 · Action · deal grade B
Measured on 2026-10-02 09:32 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $285 to $428 per month
- Opportunity: $570 per month at x1.60 dormancy
- Estimated lifetime owners: 89.5k
- 80% positive across 2346 reviews · 5.7 reviews/month
Why it's flagged
- Developer silent for 2.9 years
- Studio quiet across its whole catalog
- Last discounted 0 months ago, 4 sales in the last 12 months
- Proven demand elasticity: x1.8 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-11; the live figures above take precedence over any numbers in it.
A League of Legends-themed rhythm-action game by Choice Provisions where players control Teemo through music-synced platforming levels.
Hextech Mayhem holds solid residual revenue on a modest player base and demonstrates durable appeal across 15 languages, particularly in Asian markets. However, the title shows signs of creative fatigue: sentiment has declined sharply, developer communication has been absent for 34 months, and the standalone catalog status (one title, fading studio) limits revival upside. For a publisher, the game's modest monthly run-rate and high discount dependency (4 promotions in 12 months, max 75 percent off) suggest acquisition value only if bundled with stronger IP assets or as a licensing-catalog filler play. Most realistic play: licensing.
- Risk: Game is built on Riot Games' League of Legends IP; any continuation or meaningful update requires Riot's active approval and likely renewal negotiations, which may be prohibitively costly for a dormant title.
- Risk: Core rhythm-action audience has fragmented into mobile and VR; Steam's mainstream=false grade and negative sentiment delta suggest the subgenre appeal here has peaked.
- Risk: No developer posts in 34 months and studio status listed as fading indicates little capacity or appetite for bug fixes, platform updates or live-service continuity.
This case as Markdown · Estimates carry ±30-50% error per title.