ResidualPlaybeta Open the radar

Wolf of Stock Street

樹懶叫工作室 · 2021 · $10.99 · Casual · deal grade B

Measured on 2026-10-05 10:11 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $308 to $462 per month
  • Opportunity: $501 per month at x1.30 dormancy
  • Estimated lifetime owners: 35.2k
  • 78% positive across 938 reviews · 5.6 reviews/month

Why it's flagged

  • Developer active, last post 7 months ago
  • Studio active elsewhere (10 titles tracked), so this one may welcome a partner
  • Store page localized in only 2 language(s)
  • Last discounted 0 months ago, 9 sales in the last 12 months
  • Proven demand elasticity: x1.5 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-14; the live figures above take precedence over any numbers in it.

A casual stock-market simulation game built around humor and accessible financial concepts, released in 2021.

Wolf of Stock Street holds solid residual momentum on a tiny active base, driven almost entirely by its Simplified Chinese audience (over 350 of 936 reviews). The 78% positive rating and 60% still-playing ratio suggest durable appeal to its core demographic, but near-zero English-language engagement and absence of any discount promotion in 12 months indicate the title has found a stable, low-maintenance equilibrium rather than growth runway. This is a watch-and-hold scenario: the game generates healthy four-figure monthly residuals with minimal upkeep cost, making it defensible for an existing portfolio holder but unlikely to justify active acquisition or revival spending unless regional licensing or localization expansion is in play. Most realistic play: watch.

  • Risk: Extreme geographic concentration in Simplified Chinese market creates currency and regulatory exposure; any shift in Chinese user acquisition or payment rails could hollow monthly residuals.
  • Risk: 54-month build age and six-month silence from developer suggest no active maintenance roadmap; engine or OS compatibility drift could trigger player churn without intervention.
  • Risk: Localization gap remains at 100% for top language, indicating untranslated UI or content elements that may frustrate non-Chinese users and cap addressable market.

This case as Markdown · Estimates carry ±30-50% error per title.