ResidualPlaybeta Open the radar

Somerville

Jumpship · 2022 · $19.99 · Adventure · deal grade B

Measured on 2026-09-26 04:52 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.4k to $2.1k per month
  • Opportunity: $3.3k per month at x1.85 dormancy
  • Estimated lifetime owners: 72.8k
  • 71% positive across 1899 reviews · 14.4 reviews/month

Why it's flagged

  • Developer silent for 2.8 years
  • Studio quiet across its whole catalog
  • Last discounted 6 months ago, 5 sales in the last 12 months
  • Proven demand elasticity: x1.8 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-22; the live figures above take precedence over any numbers in it.

Somerville is a monochromatic sci-fi adventure game about survival during an alien invasion, built in an artistic walking-simulator style.

Somerville earned $288k lifetime on 57.8k units with a 70% positive rating, but has been dormant for ~32 months post-launch with minimal ongoing development signals. The game's quiet community (70.8% sentiment recently, though player count is negligible) and modest residual revenue ($1.8k/mo mid-case) suggest it has stabilized below visibility thresholds. Acquisition is unlikely to be profitable, but a publisher interested in reviving indie craft-heavy titles or licensing the IP for adjacent media could find a low-cost entry point with a clear narrative asset. Most realistic play: watch.

  • Risk: Walking-simulator genre has narrowed audience appeal; the game's monochromatic aesthetic and slow pacing alienate action-oriented players, as evidenced by control complaints in reviews.
  • Risk: No recent development activity (32+ months since last developer post) raises support and technical debt concerns, especially on newer OS versions and hardware.
  • Risk: Extremely low active player count (1 concurrent, 3 peak in last 30 days) makes multiplayer features or live-service revival impossible and limits post-acquisition monetization paths.

This case as Markdown · Estimates carry ±30-50% error per title.