Sprocket
Hamish Dunn · 2021 · $19.99 · Action · deal grade A
Measured on 2026-09-25 22:56 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $14.9k to $22.3k per month
- Opportunity: $24.2k per month at x1.30 dormancy
- Estimated lifetime owners: 496.0k
- 92% positive across 13047 reviews · 149.1 reviews/month
Why it's flagged
- Developer active, last post 0 months ago
- Store page localized in only 1 language(s)
Analyst notes (AI-assisted)
Note written 2026-08-27; the live figures above take precedence over any numbers in it.
Early-access tank designer with deep physics simulation and combat scenarios, built by solo developer Hamish Dunn.
Sprocket shows solid residual momentum (mid-tier four-figure monthly revenue) with a highly engaged, technically skilled fanbase that logs 47 median hours and rates the game at 92% positive. The core draw, tank creation with authentic engineering constraints, remains niche but durable. Acquisition upside is modest unless a publisher sees IP-extension potential (tabletop, licensing to simulation studios, educational licensing); the more realistic play is selective content publishing or tutorial/onboarding support to reduce early friction and unlock the next adoption tier. Most realistic play: publishing.
- Risk: Early access for 5+ years with no recent deep discount promotions suggests either confident pricing or uncertain roadmap velocity; players report broken updates and AI inconsistency.
- Risk: Niche appeal (tank builders and simulation enthusiasts); current player base is small and stable rather than growing; mainstream expansion would require significant UX/onboarding overhaul.
- Risk: Solo developer dependency and one-title studio create continuity and support risk; localization gaps (100% missing non-English support despite Russian, Chinese, and Japanese demand) block geographic scaling.
This case as Markdown · Estimates carry ±30-50% error per title.