ResidualPlaybeta Open the radar

Deadlink

Gruby Entertainment · 2023 · $24.99 · Action · deal grade D

Measured on 2026-10-05 18:48 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $536 to $804 per month
  • Opportunity: $670 per month at x1.00 dormancy
  • Estimated lifetime owners: 115.0k
  • 89% positive across 3673 reviews · 4.3 reviews/month

Why it's flagged

  • Developer active, last post 11 months ago
  • Last discounted 2 months ago, 6 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-13; the live figures above take precedence over any numbers in it.

A polished roguelike FPS with a cyberpunk aesthetic and customizable implant/augment progression system, released in 2023.

Deadlink maintains steady residual revenue ($731/mo mid-estimate) and a strong 88.8% positive score despite minimal marketing and no active discounting strategy. The core loop appears durable: median session length sits at 17.6 hours, 37.5% of players return across play sessions, and engagement remains organic at four reviews per month six months post-launch. The overlooked opportunity lies in targeting the game as a catalog anchor for a small-to-mid publishing partner seeking undermonetized indie FPS IP, or as a test case for a revival campaign focused on systems clarity and New Game+ depth. Most realistic play: publishing.

  • Risk: Shallow mid-run progression (implants/augments) may hit a novelty ceiling; review feedback suggests replayability friction beyond 4-5 hours.
  • Risk: Zero discount activity in 12 months indicates either premium positioning or passive pricing; elasticity of -1.0 means price cuts may not move volume materially.
  • Risk: Solo-developer studio (1 title, operating status) creates key-person and support risk if a publishing partner or acquirer takes over live ops or expansion.

This case as Markdown · Estimates carry ±30-50% error per title.