ResidualPlaybeta Open the radar

Bopl Battle

Johan Grönvall · 2023 · $9.99 · Action · deal grade A

Measured on 2026-10-01 23:22 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $12.9k to $19.4k per month
  • Opportunity: $21.8k per month at x1.35 dormancy
  • Estimated lifetime owners: 864.0k
  • 97% positive across 25947 reviews · 259.7 reviews/month

Why it's flagged

  • Developer silent for 15 months
  • Studio quiet across its whole catalog
  • Last discounted 3 months ago, 2 sales in the last 12 months
  • Proven demand elasticity: x1.4 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A chaotic four-player local and online battle game combining Worms-style projectile physics with randomized ability drafting and emergent combo play.

Bopl Battle has shipped roughly 680k units lifetime and holds exceptional player sentiment (97% positive) with a solid four-figure monthly residual. The solo indie developer appears inactive post-launch, but the game's high replayability and strong word-of-mouth positioning make it an attractive publishing or revival candidate for a label seeking low-risk, community-driven multiplayer IP to revitalize through seasonal content or platform expansion. Most realistic play: publishing.

  • Risk: Players cite spotty online latency on first-round load and occasional connection delay, which could limit competitive appeal and retention if unaddressed.
  • Risk: Core gameplay loop depends on local or online co-play; single-player engagement is minimal, making solo users and streamers less likely to drive continued visibility.
  • Risk: Developer has posted no updates in 13+ months and runs a solo studio with no public web presence, signaling potential unavailability for ongoing partnership or IP licensing.

This case as Markdown · Estimates carry ±30-50% error per title.