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Spaceflight Simulator

Team Curiosity ✦ · 2022 · $14.99 · Indie · deal grade A

Measured on 2026-09-25 23:21 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $15.8k to $23.7k per month
  • Opportunity: $25.6k per month at x1.30 dormancy
  • Estimated lifetime owners: 377.0k
  • 97% positive across 9797 reviews · 211.0 reviews/month

Why it's flagged

  • Developer active, last post 6 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 3 months ago, 5 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-27; the live figures above take precedence over any numbers in it.

A 2D physics-based rocket-building sandbox where players design and launch spacecraft to explore a procedural solar system.

Spaceflight Simulator holds a quiet but genuinely engaged community (97% positive sentiment, 75% still playing) with solid mid-four-figure monthly residuals and a lifetime floor of roughly 300k units. The early-access label and single-developer studio status create acquisition appeal for a publisher seeking a stable, complete catalog title with minimal maintenance overhead; the modding infrastructure and cross-platform pedigree (mobile origin, now Steam) suggest revival or console-porting upside. Risk lies in the narrow genre niche and lack of localization beyond English, which caps growth ceiling. Most realistic play: acquisition.

  • Risk: Narrow appeal: players compare it favorably to Kerbal Space Program but explicitly note it as the easier, simpler alternative, limiting addressable market to less hardcore audiences.
  • Risk: Early-access flag persists despite 2-year lifecycle and apparent feature completeness, signaling either ongoing development friction or a developer choice that may confuse buyers about true product status.
  • Risk: Single-studio, single-title publisher (Team Curiosity) carries key-person risk; no post or update in the last 4-5 months despite active residual revenue.

This case as Markdown · Estimates carry ±30-50% error per title.