TRATRITLE
INAZUMA GAMES · 2022 · $19.99 · Adventure · deal grade B
Measured on 2026-09-26 11:36 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $284 to $427 per month
- Opportunity: $462 per month at x1.30 dormancy
- Estimated lifetime owners: 31.8k
- 94% positive across 837 reviews · 2.9 reviews/month
Why it's flagged
- Developer active, last post 7 months ago
- Store page localized in only 2 language(s)
- Last discounted 1 months ago, 7 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-12; the live figures above take precedence over any numbers in it.
A single-player adventure game with a 12-hour median playtime that has maintained strong positive sentiment since 2022 despite minimal marketing activity.
TRATRITLE sits in a quiet pocket of the catalog, generating residual revenue in the low-three-figures monthly with a 93% positive ratio and an engaged if small install base. The title has never discounted in its lifecycle, suggesting pricing power or conservative release strategy. For a small publisher or studio seeking to acquire proven IP with low ongoing costs and modest but reliable cash generation, this represents a low-risk catalog addition; for a revival play, the 4% Korean localization gap and large Simplified Chinese review concentration (69% of reviews) hint at untapped regional opportunity. Most realistic play: acquisition.
- Risk: Current monthly residuals sit at $356/mo (mid estimate), well below the development cost implied by lifetime net, suggesting a steep post-launch cliff and limited organic discovery.
- Risk: No achievements, trading cards, or workshop support limits engagement hooks and community retention mechanisms.
- Risk: Developer has shipped only one title on record; long-term support or follow-up content risk is unproven.
This case as Markdown · Estimates carry ±30-50% error per title.