ResidualPlaybeta Open the radar

Smack Studio

ThirdPixel Interactive · 2024 · $14.99 · Action · deal grade B

Measured on 2026-09-23 18:15 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $391 to $587 per month
  • Opportunity: $636 per month at x1.30 dormancy
  • Estimated lifetime owners: 20.9k
  • 85% positive across 644 reviews · 4.5 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 3 months ago, 7 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-10; the live figures above take precedence over any numbers in it.

A character-creation fighting game where players design custom fighters and battle them against each other, shipping in 2024 with mod support.

Smack Studio occupies a narrow niche between Super Smash Bros. and character-builder sandboxes, drawing modest but engaged residuals from a core audience. The 84% positive rating and 1,200+ hour outliers suggest product-market fit for a specific player type (creator-focused fighters fans), but the current player base remains small and review velocity is flat. This is a reasonable catalog acquisition if the buyer already operates fighting-game or creation-tool IP; otherwise, a watch play makes more sense until post-launch content or community events prove sustained growth potential. Most realistic play: watch.

  • Risk: Niche genre with limited mainstream appeal; depends entirely on creator enthusiasm to drive organic growth and longevity.
  • Risk: Only one language supported (English); localization gaps may cap addressable market even in high-review regions like Russia, Brazil, and German-speaking territories.
  • Risk: Studio is a one-title operation; no track record of live-ops, post-launch roadmaps, or community management at scale.

This case as Markdown · Estimates carry ±30-50% error per title.