Miraculous: Rise of the Sphinx
Magic Pockets · 2022 · $49.99 · Adventure · deal grade B
Measured on 2026-09-24 02:12 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $588 to $881 per month
- Opportunity: $1.2k per month at x1.60 dormancy
- Estimated lifetime owners: 6.6k
- 52% positive across 210 reviews · 2.4 reviews/month
Why it's flagged
- Developer silent for 3.8 years
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
Analyst notes (AI-assisted)
Note written 2026-09-06; the live figures above take precedence over any numbers in it.
A licensed Miraculous: Ladybug action-adventure game targeting children and franchise fans, released in 2022 by Magic Pockets and published by GameMill Entertainment.
This title sits in a familiar GameMill Entertainment playbook: modest licensed-IP cash flow from a young but underserved fanbase, with a narrow, price-sensitive audience. The game generates solid three-figure monthly residuals and carried lifetime net proceeds, but current activity is dormant, no discount promotions in 12 months, minimal dev engagement (45 months quiet), and a two-player concurrent baseline. Acquisition interest hinges entirely on whether the Miraculous franchise rights can be secured or retained; the game alone is a background catalog title suitable only for portfolio breadth or regional licensing. Most realistic play: licensing.
- Risk: Miraculous rights are held by Zag Entertainment; any deal requires their consent and likely ongoing royalties.
- Risk: Player reviews consistently cite $49.99 price as unjustifiable for a short, repetitive kids' title; monetization elasticity is negative, indicating discounting risk.
- Risk: No updates or dev engagement in 45 months suggests publisher deprioritization; multiplayer infrastructure absent and platform features (cards, workshop, cloud) unused.
This case as Markdown · Estimates carry ±30-50% error per title.