Shadows of Forbidden Gods
Bobby Two Hands · 2023 · $19.99 · Simulation · deal grade B
Measured on 2026-09-23 14:33 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $680 to $1.0k per month
- Opportunity: $1.1k per month at x1.30 dormancy
- Estimated lifetime owners: 41.8k
- 92% positive across 1071 reviews · 6.8 reviews/month
Why it's flagged
- Developer active, last post 1 months ago
- Store page localized in only 1 language(s)
Analyst notes (AI-assisted)
Note written 2026-09-04; the live figures above take precedence over any numbers in it.
Shadows of Forbidden Gods is a turn-based strategy simulation where you play as an emerging evil entity spreading corruption while avoiding detection by heroes and civilization.
This is a niche but creatively solid solo-dev title with a devoted core audience and strong retention metrics that punch above its player count. The game sits in a legitimate design space between Plague Inc. and 4X villains, with a devoted audience completing 100+ hour runs. The core risk is UI friction that probably caps ceiling more than it does adoption; revival potential exists if a publisher handles UX refinement and modest marketing, or acquisition makes sense only if the IP+mechanics fit a larger portfolio strategy. Most realistic play: revival.
- Risk: UI and information architecture are consistently cited as steep barriers; poor readability of game state may limit casual audience growth despite strong mechanical depth.
- Risk: Extremely niche genre with small addressable player base; evil-overlord simulators lack mainstream appeal, and current player velocity is low even relative to the quiet category.
- Risk: Solo developer with one title in catalog and minimal public engagement; bus factor and long-term support capacity are single points of failure.
This case as Markdown · Estimates carry ±30-50% error per title.