ResidualPlaybeta

Slice & Dice

Tann · 2024 · $8.99 · · deal grade B

  • Estimated net residual revenue: $1.2k to $1.8k per month
  • Opportunity: $2.1k per month at x1.35 dormancy
  • Estimated lifetime owners: 78.8k
  • 97%% positive across 2560 reviews · 23.2 reviews/month

Why it's flagged

  • Developer silent for 15 months
  • Studio quiet across its whole catalog
  • Last build shipped 15 months ago

Analyst notes (AI-assisted)

Slice & Dice is a party-building dice-roll roguelike with turn-based combat, class promotions, and modular progression mechanics.

This is a quiet success: 207k lifetime net revenue on 79k units sold, 97% positive reviews, and steady monthly revenue of $1,523/mo despite zero marketing spend or discounting in 15 months. The game has a proven mobile pedigree (players cite phone playtime) and extensive replayability through class variety and unlock depth. Interest lies not in acquisition but in publishing expansion: localization (10% gap in Simplified Chinese), console ports, or partnership on spin-offs given the franchise-adjacent design system and developer silence. Most realistic play: publishing.

  • Risk: Developer has not posted in 15 months and studio status shows 'fading' with only one title, suggesting limited capacity for ports, live ops or localization work.
  • Risk: Dice-roll roguelikes are a crowded category; the game's appeal skews toward puzzle-strategy enthusiasts rather than mainstream action audiences, limiting expansion potential.
  • Risk: Mobile version history and cross-platform fragmentation (phone, Steam) may require IP/publishing clarity if a third party seeks to revive or expand the property.

This case as Markdown · Estimates carry ±30-50%% error per title.