The Last Flame
Hotloop · 2025 · $19.99 · Adventure · deal grade C
Measured on 2026-10-02 08:41 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $2.2k to $3.3k per month
- Opportunity: $2.7k per month at x1.00 dormancy
- Estimated lifetime owners: 110.0k
- 85% positive across 2941 reviews · 16.3 reviews/month
Why it's flagged
- Developer active, last post 0 months ago
- Last discounted 0 months ago, 12 sales in the last 12 months
- Proven demand elasticity: x1.9 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
The Last Flame is a chill, indie auto-battler deck-builder with deep replayability and custom-game creation tools.
This title sits in the sweet spot between dormant and quietly profitable. It's earning solid three-figure monthly residuals on a tiny active player base (under 70 concurrent), carries an 85% positive rating despite mechanical density complaints, and shows strong retention among its 50% still-playing cohort. The case for interest hinges on whether a publisher or studio sees value in a polished, low-maintenance catalog asset with proven Asia-Pacific appeal (Chinese and Korean reviews comprise half the review base) or as a foundation for a lightweight revival push targeting the under-served chill autobattler niche. Most realistic play: watch.
- Risk: Auto-battler genre is crowded; this title's quietness may reflect saturation rather than hidden potential.
- Risk: Player feedback flags opacity in mechanics and UI/UX friction; modernizing could require substantial design rework.
- Risk: No developer posts in 14 months and zero community engagement (posts_year: 0) suggest the studio is not actively steering the title.
This case as Markdown · Estimates carry ±30-50% error per title.