The Last Flame
Hotloop · 2025 · $19.99 · Adventure · deal grade B
- Estimated net residual revenue: $2.8k to $4.2k per month
- Opportunity: $4.7k per month at x1.35 dormancy
- Estimated lifetime owners: 86.6k
- 85%% positive across 2898 reviews · 20.7 reviews/month
Why it's flagged
- Developer silent for 14 months
- Last build shipped 9 months ago
- Last discounted 1 months ago, 12 sales in the last 12 months
- Proven demand elasticity: x1.9 review velocity during past deep sales
Analyst notes (AI-assisted)
The Last Flame is a chill, rogue-lite auto-battler with deep hero-item synergies and custom game creation tools.
A quiet indie hit with 85% positive reception and $580k lifetime revenue across 86.5k units, The Last Flame continues to generate $3.5k/mo residual despite zero developer engagement in 14 months. The game's replayability (players log 100+ hours) and feature depth (custom rules, Reborn mode) suggest untapped demand for accessible strategic deck-builders. For a publisher or studio seeking a proven, low-maintenance catalog title with healthy engagement metrics, this represents a low-risk revenue floor; for Hotloop alone, a content update or monetization optimization could unlock $5k+/mo potential. Most realistic play: acquisition.
- Risk: Auto-battler and rogue-lite markets are crowded; differentiation on UI/clarity is weak per negative reviews, limiting viral growth.
- Risk: No graphics options and UI navigation complaints suggest the engine or codebase may lack modular scalability for console or mobile ports.
- Risk: Developer silence for 14 months combined with single-title studio status raises questions about capacity and willingness to maintain or expand the title.
This case as Markdown · Estimates carry ±30-50%% error per title.