Frogmonster
Ben Jungwirth · 2024 · $19.99 · Action · deal grade B
Measured on 2026-10-05 15:04 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $664 to $996 per month
- Opportunity: $1.1k per month at x1.30 dormancy
- Estimated lifetime owners: 23.4k
- 96% positive across 619 reviews · 5.7 reviews/month
Why it's flagged
- Developer active, last post 8 months ago
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 6 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-01; the live figures above take precedence over any numbers in it.
A stylish solo-dev action game blending FPS gunplay with Souls-like difficulty and metroidvania exploration, wrapped in personality-driven design.
Frogmonster is a quiet gem: solo developer, 96% positive sentiment, solid residuals (mid-range four-figure monthly burn), and players consistently cite design care and charm as differentiators. The game has generated meaningful lifetime net without promotional discounting, suggesting organic discovery and word-of-mouth strength. Opportunity is modest in absolute terms but the 1.3 neglect score and zero studio activity in six months suggest the developer may be open to publishing partnership, revival marketing, or even IP licensing if the right partner emerges. Most realistic play: publishing.
- Risk: Niche audience: players call it "Doom-like with Souls difficulty," which attracts a specific cohort; mainstream discoverability remains low despite quality.
- Risk: Solo developer on a six-month build hiatus; code health, platform support and post-launch roadmap dependency unknown.
- Risk: No discount promotions in 12 months and elasticity of -1 suggests price-inelastic demand; revival via sales events may not significantly move new players.
This case as Markdown · Estimates carry ±30-50% error per title.