Endorphin Vice
Endorphin Studios · 2022 · $9.99 · Action · deal grade A
Measured on 2026-09-26 22:58 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $6.4k to $9.6k per month
- Opportunity: $12.4k per month at x1.55 dormancy
- Estimated lifetime owners: 138.0k
- 57% positive across 3593 reviews · 128.6 reviews/month
Why it's flagged
- Developer active, last post 1 months ago
- Store page localized in only 1 language(s)
- Last discounted 6 months ago, 2 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-27; the live figures above take precedence over any numbers in it.
Endorphin Vice is an early-access sandbox action game emphasizing realistic weapon physics and gore mechanics with tactical and freeform gameplay modes.
Vice shows durable residual revenue of solid four-figure monthly figures with an engaged but small core audience, anchored by strong physics fundamentals and niche appeal to gun-mechanics and gore-focused players. However, chronic stability issues and optimization failures are suppressing both player retention and word-of-mouth growth; the studio is actively developing but remains resource-constrained. This is a watch-and-acquire opportunity for a mid-sized publisher with QA and optimization capacity, or a technical partnership play if the developer is open to external engineering support. Most realistic play: watch.
- Risk: Recurring crash reports across hardware configurations suggest fundamental engine or memory management issues that may require architectural remediation, not incremental patching.
- Risk: Current player base remains single-digit concurrent; growth is stalled despite active development, indicating positioning or messaging problems beyond technical debt.
- Risk: Single-studio title with no DLC, workshop, or ancillary revenue streams; monetization model is thin and leaves little room for scaling engagement.
This case as Markdown · Estimates carry ±30-50% error per title.