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Supraworld

Supra Games · 2025 · $29.99 · Action · deal grade A

Measured on 2026-09-26 05:49 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $4.7k to $7.0k per month
  • Opportunity: $7.6k per month at x1.30 dormancy
  • Estimated lifetime owners: 58.8k
  • 92% positive across 1582 reviews · 23.2 reviews/month

Why it's flagged

  • Developer active, last post 4 months ago
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 10 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-27; the live figures above take precedence over any numbers in it.

Supraworld is a puzzle-action game in early access from the Supraland studio, emphasizing creative level design and environmental secrets.

Supraworld sits in a quiet sweet spot: strong player sentiment (92% positive), solid four-figure monthly residuals, and active development by an operating indie studio with a proven franchise pedigree. The game is still in early access with a modest but engaged player base; the real opportunity lies in understanding whether Supra Games intends a full 1.0 launch (in which case a publishing or co-development partnership could accelerate momentum) or whether the title has entered a maintenance-revenue phase. Community feedback reveals both creative praise and frustration with the pace of updates and UE5 performance tuning, suggesting a small team stretched across a larger vision. Most realistic play: publishing.

  • Risk: Early Access titles carry inherent completion risk; UE5 optimization complaints appear in reviews, and DX12/driver interactions have caused crashes on some Linux+Nvidia rigs.
  • Risk: Puzzle-action category is crowded; Supraland series already owns mindshare, so Supraworld must differentiate sharply to escape being perceived as derivative.
  • Risk: Developer communication is sparse (3.4 months since last forum post), and players explicitly cite lack of updates as a source of doubt; long silence erodes early-access confidence.

This case as Markdown · Estimates carry ±30-50% error per title.