Supraworld
Supra Games · 2025 · $29.99 · Action · deal grade A
Measured on 2026-09-26 05:49 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $4.7k to $7.0k per month
- Opportunity: $7.6k per month at x1.30 dormancy
- Estimated lifetime owners: 58.8k
- 92% positive across 1582 reviews · 23.2 reviews/month
Why it's flagged
- Developer active, last post 4 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 10 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-27; the live figures above take precedence over any numbers in it.
Supraworld is a puzzle-action game in early access from the Supraland studio, emphasizing creative level design and environmental secrets.
Supraworld sits in a quiet sweet spot: strong player sentiment (92% positive), solid four-figure monthly residuals, and active development by an operating indie studio with a proven franchise pedigree. The game is still in early access with a modest but engaged player base; the real opportunity lies in understanding whether Supra Games intends a full 1.0 launch (in which case a publishing or co-development partnership could accelerate momentum) or whether the title has entered a maintenance-revenue phase. Community feedback reveals both creative praise and frustration with the pace of updates and UE5 performance tuning, suggesting a small team stretched across a larger vision. Most realistic play: publishing.
- Risk: Early Access titles carry inherent completion risk; UE5 optimization complaints appear in reviews, and DX12/driver interactions have caused crashes on some Linux+Nvidia rigs.
- Risk: Puzzle-action category is crowded; Supraland series already owns mindshare, so Supraworld must differentiate sharply to escape being perceived as derivative.
- Risk: Developer communication is sparse (3.4 months since last forum post), and players explicitly cite lack of updates as a source of doubt; long silence erodes early-access confidence.
This case as Markdown · Estimates carry ±30-50% error per title.