ResidualPlaybeta Open the radar

Sunken Realms

Magic Puncher Games · 2026 · $16.99 · Adventure · deal grade A

Measured on 2026-09-20 03:58 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $5.8k to $8.7k per month
  • Opportunity: $9.4k per month at x1.30 dormancy
  • Estimated lifetime owners: 2.1k
  • 83% positive across 53 reviews · 51.0 reviews/month

Why it's flagged

  • Developer active, last post 2 months ago
  • Last build shipped 0 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 1 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-20; the live figures above take precedence over any numbers in it.

Solo-dev dungeon-crawler roguelike with souls-like combat, procedural room layouts, and extraction-game tension mechanics, released early 2026.

Sunken Realms is tracking solid residual revenue from a tight community that recognizes the developer's ambition and execution despite obvious polish gaps. The game is too new and the studio too small to flip, but the IP and codebase are clean assets for a publishing or co-development partnership. A modest live-ops push (bug fixes, controller support, co-op teasing) could unlock the opportunity figures and build momentum before a larger studio acquires the publishing rights or absorbs the team. Most realistic play: publishing.

  • Risk: Movement, collision, vaulting and camera jank are recurring blockers; controller support is incomplete and causing refunds.
  • Risk: Solo developer bandwidth limits post-launch support; players expect co-op and deeper progression systems that exceed one person's capacity.
  • Risk: Map accuracy bug undermines core roguelike loop; high review velocity and early-access sentiment suggest unfinished state may suppress organic discovery.

This case as Markdown · Estimates carry ±30-50% error per title.