Nemesis: Lockdown
InterStudio · 2022 · $24.99 · Adventure · deal grade B
Measured on 2026-09-26 12:09 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $610 to $915 per month
- Opportunity: $1.2k per month at x1.60 dormancy
- Estimated lifetime owners: 29.2k
- 68% positive across 820 reviews · 4.9 reviews/month
Why it's flagged
- Developer silent for 2.5 years
- Studio quiet across its whole catalog
- Last discounted 2 months ago, 7 sales in the last 12 months
- Proven demand elasticity: x1.7 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
Nemesis: Lockdown is a narrative adventure game set in a sci-fi lockdown scenario, published by Awaken Realms and released in 2022.
The title shows modest but steady residual revenue ($623/mo mid-case) and a 68.8% positive sentiment despite zero promotional activity in 12 months and zero developer communication in 28 months. The 40% still-playing rate and 6-language localization suggest an underserved niche audience. Acquisition is not viable given publisher ownership, but a revival campaign (patch notes, social re-engagement, seasonal discount) could unlock the $1,184/mo opportunity ceiling with minimal investment. Most realistic play: revival.
- Risk: Top review flags missing save functionality, a critical UX defect that likely depresses word-of-mouth and repeat play despite 68% positive sentiment.
- Risk: Studio status marked fading with single title, no domain presence, and 28+ months of developer silence; capacity to support revival unclear.
- Risk: Only 4 reviews per month and peak 30-day player count of 13 suggest minimal organic discovery; audience may be too small to justify marketing spend.
This case as Markdown · Estimates carry ±30-50% error per title.