Linelith
Patrick Traynor · 2022 · $2.99 · Casual · deal grade B
Measured on 2026-10-02 03:43 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $670 to $1.0k per month
- Opportunity: $1.6k per month at x1.90 dormancy
- Estimated lifetime owners: 58.2k
- 99% positive across 1505 reviews · 44.9 reviews/month
Why it's flagged
- Developer silent for 3.8 years
- Studio inactive: no public activity across 2 tracked titles
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 5 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-24; the live figures above take precedence over any numbers in it.
Linelith is a minimalist puzzle game where players discover hidden puzzles in a deceptively simple environment and solve them with a fixed toolset.
Linelith demonstrates exceptional design craftsmanship (98.6% positive, 1,451 reviews) and has generated $33.4k lifetime on a $2.99 price point with virtually no marketing spend. The developer is inactive (43.6 months since last post), but the title generates $665/mo residual and sustains 50% player retention. The opportunity lies in lightweight revival: a modest content expansion (longer campaign, quality-of-life fixes like left-click toggle) could unlock growth in a catalog-acquisition scenario, particularly for publishers seeking proven indie puzzle IP with strong user sentiment. Most realistic play: acquisition.
- Risk: Developer is inactive; codebase and build pipeline ownership or transfer terms unclear.
- Risk: Game is extremely short (median 1.2 hours); expansion ceiling may be modest unless developer envisions a sequel or series.
- Risk: Currently 2 concurrent players and very low visibility; revival requires marketing investment to justify acquisition cost.
This case as Markdown · Estimates carry ±30-50% error per title.