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No Creeps Were Harmed TD

MinMax Games Ltd. · 2024 · $19.99 · Strategy · deal grade B

Measured on 2026-09-26 16:38 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $329 to $493 per month
  • Opportunity: $555 per month at x1.35 dormancy
  • Estimated lifetime owners: 18.8k
  • 89% positive across 501 reviews · 2.8 reviews/month

Why it's flagged

  • Developer silent for 15 months
  • Studio active elsewhere (5 titles tracked), so this one may welcome a partner
  • Last discounted 1 months ago, 10 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-11; the live figures above take precedence over any numbers in it.

A tower-defense strategy game with free tower placement and maze-building mechanics, released in 2024 by MinMax Games.

No Creeps Were Harmed TD is a quiet indie success with strong retention (80% still playing) and solid community sentiment (89% positive), earning residual revenue in the low-hundreds monthly. The game has genuine depth in maze-building and artifact customization that appeals to Warcraft 3 custom-map veterans, but sits below mainstream radar with minimal concurrent players. For a small studio or publisher, this represents a proven game design with room for localization, DLC expansion, or bundling into a larger tower-defense catalog. Most realistic play: publishing.

  • Risk: Tower-defense is a saturated genre; standing out requires active marketing or differentiation through content, which the title has not pursued in 14 months since last developer post.
  • Risk: No workshop or modding support; community-generated content could extend engagement but is not enabled.

This case as Markdown · Estimates carry ±30-50% error per title.