ResidualPlaybeta Open the radar

Smilemo

SungjunJo · 2022 · $9.99 · Action · deal grade B

Measured on 2026-09-26 06:41 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $399 to $599 per month
  • Opportunity: $798 per month at x1.60 dormancy
  • Estimated lifetime owners: 47.4k
  • 74% positive across 1330 reviews · 8.0 reviews/month

Why it's flagged

  • Developer silent for 4.3 years
  • Studio inactive: no public activity across 1 tracked titles
  • Last discounted 3 months ago, 7 sales in the last 12 months
  • Proven demand elasticity: x1.8 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-26; the live figures above take precedence over any numbers in it.

A short, brutally difficult action platformer with rage-game mechanics and randomized knockback, released in 2022 by an inactive solo developer.

Smilemo occupies an interesting niche: it has shipped with stable positive sentiment (74%), generated solid four-figure monthly residuals, and built a small but engaged community, particularly in Korean and Chinese markets. However, the game is currently dormant with no developer communication in 50 months and only a handful of concurrent players. The core tension between its harsh difficulty spikes and punishing RNG mechanics is dividing the playerbase; some celebrate it as a Super Meat Boy alternative, while others cite input-reception and progress-loss frustration. This is not a turnaround candidate, but could be worth acquiring for catalog depth if the IP is cleanly owned and a minimal live-service obligation exists. Most realistic play: acquisition.

  • Risk: Rage platformers are a crowded subcategory; Smilemo's differentiation via RNG knockback is also its most divisive feature.
  • Risk: Player reports of input lag and physics inconsistency suggest the engine or netcode may need audit before any revival work.
  • Risk: Developer has posted no updates in 50 months and studio status is inactive; IP chain-of-title and code handover will require legal diligence.

This case as Markdown · Estimates carry ±30-50% error per title.