ResidualPlaybeta Open the radar

Chop Goblins

David Szymanski · 2022 · $4.99 · Action · deal grade B

Measured on 2026-10-05 18:42 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $378 to $567 per month
  • Opportunity: $614 per month at x1.30 dormancy
  • Estimated lifetime owners: 116.0k
  • 97% positive across 3238 reviews · 15.2 reviews/month

Why it's flagged

  • Developer active, last post 12 months ago
  • Studio active elsewhere (9 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 9 sales in the last 12 months
  • Proven demand elasticity: x1.2 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-05; the live figures above take precedence over any numbers in it.

A compact, high-octane first-person shooter about cleaving through goblins, made by the creator of Dusk.

Chop Goblins punches above its weight: near-universal player approval, solid residual revenue, and no active development burden. The title's brevity is by design, not neglect, and it benefits from association with its creator's cult indie FPS pedigree. The opportunity lies not in revival, but in understanding why a micro-scale action title sustains meaningful monthly earnings and whether that model scales to a broader catalog play. Most realistic play: watch.

  • Risk: Median playtime of 2.7 hours and explicit player commentary on extreme shortness limits replayability and word-of-mouth momentum, even at the $4.99 price point.
  • Risk: Creator (David Szymanski, Dusk developer) remains the sole publisher and developer; any acquisition of IP or ongoing rights would require direct negotiation with an active, established indie auteur.

This case as Markdown · Estimates carry ±30-50% error per title.