goblinAmerica
Gil Lawson · 2026 · $14.99 · Action · deal grade B
Measured on 2026-10-01 15:58 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $2.4k to $3.5k per month
- Opportunity: $3.9k per month at x1.30 dormancy
- Estimated lifetime owners: 7.3k
- 95% positive across 193 reviews · 23.6 reviews/month
Why it's flagged
- Developer active, last post 2 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 2 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-04; the live figures above take precedence over any numbers in it.
goblinAmerica is an early-access action game built around fast movement mechanics, surreal level design, and satirical gonzo aesthetics.
A niche but vocally enthusiastic community has formed around this solo-dev title, with 95%+ positive sentiment and players comparing it favorably to cult hits like Cruelty Squad. The game remains in early access with minimal marketing friction, generating solid residual monthly income despite a tiny concurrent player base, making it an interesting watch for publishers seeking to acquire a dedicated fanbase and distinctive IP in the movement-shooter space, or for developers evaluating what post-launch support and localization could unlock. Most realistic play: publishing.
- Risk: Critical accessibility blocker: lighting system is reported as 'visually unplayable' in at least one substantial review, suggesting a core rendering or UX issue that may deter new players.
- Risk: Extremely small concurrent player pool and zero discount activity in 12 months indicates the audience is either saturated or the title has never scaled beyond early-adopter enthusiasts.
- Risk: Solo developer with one prior title; operational continuity and long-term roadmap execution depend entirely on Gil Lawson's capacity and commitment.
This case as Markdown · Estimates carry ±30-50% error per title.