ResidualPlaybeta Open the radar

sobosuba

keepeetron · 2026 · $3.99 · Casual · deal grade A

Measured on 2026-09-24 02:32 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $3.9k to $5.9k per month
  • Opportunity: $6.4k per month at x1.30 dormancy
  • Estimated lifetime owners: 7.2k
  • 99% positive across 181 reviews · 147.2 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 1 months ago, 1 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A physics-based merge puzzle game where players stack and collide wobbling blobs to reach increasingly larger sizes, built for rapid sessions and high replayability.

Sobosuba launched just weeks ago to perfect Steam sentiment and has already built a mid-sized owner base with strong engagement metrics. The game is a spiritual successor to Suika (2023) but differentiates via physics-driven blob stacking and top-bar merge mechanics that add strategic depth. For a publisher or platform partner, this is a rare opportunity to capture a live, indie hit at a formative stage when community direction and monetization strategy are still being shaped. The tiny current player count (18 concurrent) reflects newness and discoverability issues, not quality; the reviews and achievement-based progression unlock cosmetics signal durable appeal to both casual and skill-focused players. Most realistic play: publishing.

  • Risk: Suika and Dumb Ways to Die clones saturate mobile and casual PC markets; differentiation via physics mechanics may erode if larger studios clone the wobble system.
  • Risk: At least one player reports Vulkan shader stuttering on certain hardware; upstream engine stability or shader optimization may need attention as player count scales.
  • Risk: Developer is a solo or very small studio (one title, one domain); retention and post-launch support depend entirely on keepeetron's bandwidth and interest.

This case as Markdown · Estimates carry ±30-50% error per title.