ResidualPlaybeta Open the radar

I Am Sakuya: Touhou FPS Game

Sigyaad Team · 2022 · $7.99 · Action · deal grade B

Measured on 2026-10-05 14:17 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $162 to $243 per month
  • Opportunity: $335 per month at x1.65 dormancy
  • Estimated lifetime owners: 27.1k
  • 91% positive across 748 reviews · 4.1 reviews/month

Why it's flagged

  • Developer silent for 15 months
  • Studio active elsewhere (8 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 10 sales in the last 12 months
  • Proven demand elasticity: x1.5 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-18; the live figures above take precedence over any numbers in it.

A fan-made Touhou bullet-hell FPS that converts the franchise's signature pattern-dodge gameplay into first-person action.

This is a niche but well-regarded fan project sitting in a blind spot: it carries Touhou IP (limiting traditional acquisition), generates modest monthly residuals without any active discounting or marketing spend, and enjoys strong player sentiment (88-91% positive). The real play is not ownership of the game itself, but partnership with Sigyaad Team on official Touhou licensing, or watching whether ZUN's Touhou Project grants formal publishing endorsement to dormant community projects that prove durable revenue and engaged fanbases. Most realistic play: licensing.

  • Risk: Game is built on Touhou Project (owned by ZUN/Team Shanghai Alice), a fan-game that may lack formal license; any acquisition or revival campaign requires rights clearance from IP holder.
  • Risk: Peak concurrent is single digits despite 45+ months on market; audience is loyal but capped at a niche Touhou enthusiast segment.
  • Risk: No developer activity logged in 14 months; studio shows 8 total titles and appears to be a small independent shop with limited bandwidth for major updates or support.

This case as Markdown · Estimates carry ±30-50% error per title.