Ever Seen A Cat? 2
EverCats · 2022 · $4.99 · Casual · deal grade B
Measured on 2026-10-05 15:11 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $164 to $246 per month
- Opportunity: $390 per month at x1.90 dormancy
- Estimated lifetime owners: 22.7k
- 97% positive across 603 reviews · 6.6 reviews/month
Why it's flagged
- Developer silent for 3.4 years
- Studio inactive: no public activity across 3 tracked titles
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 10 sales in the last 12 months
- Proven demand elasticity: x3.0 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-15; the live figures above take precedence over any numbers in it.
A casual hidden-object game where players find increasingly randomized cats across nine maps, with achievement-driven replay value.
Ever Seen A Cat? 2 occupies a stable niche in casual gaming with a 97% positive rating and solid four-figure monthly residuals, but faces a common indie trap: achievement grinding that trades fun for busywork. The developer appears dormant (no posts in 40 months), leaving modest optimization and localization gaps on the table. This is a quiet earner suitable for a hands-off acquisition play or a lightweight revival campaign targeting casual and achievement-hunter segments who tolerate repetition. Most realistic play: acquisition.
- Risk: Developer studio status appears inactive; acquiring the title alone carries no ongoing IP or succession risk, but no pipeline for meaningful updates.
- Risk: Achievement design creates a polarizing tone, with reviews flagging grinding fatigue; any repositioning must address whether the core loop sustains engagement beyond completion.
- Risk: Russian-language localization gap (28% missing) represents untapped addressable upside but requires translation and QA investment.
This case as Markdown · Estimates carry ±30-50% error per title.