ResidualPlaybeta Open the radar

Jusant

DON'T NOD · 2023 · $24.99 · Action · deal grade C

Measured on 2026-09-23 11:59 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $3.5k to $5.2k per month
  • Opportunity: $4.4k per month at x1.00 dormancy
  • Estimated lifetime owners: 165.0k
  • 93% positive across 6934 reviews · 28.0 reviews/month

Why it's flagged

  • Developer active, last post 9 months ago
  • Studio active elsewhere (6 titles tracked), so this one may welcome a partner
  • 40% of reviews come from key activations (excluded from revenue estimates)
  • Last discounted 0 months ago, 11 sales in the last 12 months
  • Proven demand elasticity: x1.4 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A contemplative vertical climbing adventure where you scale a mysterious tower with a companion, using intuitive hand-over-hand mechanics and environmental storytelling.

Jusant is a quietly successful indie title with strong artistic direction, high player sentiment, and consistent monthly residuals, but it remains largely unknown outside niche audiences. The title's four-figure monthly revenue and 92% positive rating make it a solid catalog holding for a patient publisher seeking low-maintenance IP with replay and merchandise potential, though its narrow mechanic and short median playtime limit mass-market appeal. Best suited for revival as a back-catalog anchor in a curated indie publishing portfolio or as a licensing candidate for adaptation. Most realistic play: publishing.

  • Risk: Extremely narrow appeal: players divide sharply between those who find the climbing meditative and those who experience input latency as frustrating design, limiting organic growth.
  • Risk: Control-assisted climbing mechanic is polarizing; complaints about the game overriding player intent suggest the design may not scale well to different player skill or intent profiles.
  • Risk: Inactive developer communication: last dev post was over eight months ago, suggesting post-launch support is dormant and updates unlikely without new ownership.

This case as Markdown · Estimates carry ±30-50% error per title.