SpellRogue
Guidelight Games · 2025 · $19.99 · Indie · deal grade B
Measured on 2026-10-05 06:01 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.4k to $2.1k per month
- Opportunity: $2.4k per month at x1.35 dormancy
- Estimated lifetime owners: 63.0k
- 87% positive across 1652 reviews · 10.5 reviews/month
Why it's flagged
- Developer silent for 15 months
- Studio quiet across its whole catalog
- Last discounted 0 months ago, 10 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A dice-driven roguelike deckbuilder where players equip spells and manipulate d6 outcomes rather than draw cards, built by an indie studio now quiet.
SpellRogue holds solid monthly residuals (see live figures) despite minimal marketing post-launch and developer dormancy since mid-2024. The game commands unusually passionate long-tail engagement, with median playtime at 36 hours and a cohort of 1000-plus-hour players praising its design discipline. The opportunity lies in revival through minimal content updates (DLC demand is explicit) or acquisition by a publisher with post-launch expertise; the title's boutique reputation and strong retention suggest undermonetized potential under active stewardship. Most realistic play: publishing.
- Risk: Crowded roguelike deckbuilder space; differentiation rests on dice mechanics and design minimalism, which may not broaden appeal beyond existing niche.
- Risk: No workshop support and minimal recent dev engagement suggest limited technical roadmap; any revival requires resource commitment to balance, content, and live operations.
- Risk: Studio listed as 'fading' with no posts in the last 13 months; acquisition hinges on IP ownership clarity and developer availability for transition.
This case as Markdown · Estimates carry ±30-50% error per title.