Closer the Distance
Osmotic Studios · 2024 · $19.99 · Casual · deal grade B
Measured on 2026-09-23 19:46 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $300 to $450 per month
- Opportunity: $506 per month at x1.35 dormancy
- Estimated lifetime owners: 10.1k
- 90% positive across 296 reviews · 2.6 reviews/month
Why it's flagged
- Developer silent for 19 months
- Studio quiet across its whole catalog
Analyst notes (AI-assisted)
Note written 2026-09-12; the live figures above take precedence over any numbers in it.
A narrative-driven casual game about a small community processing collective grief and personal change, released in 2024 by Osmotic Studios.
Closer the Distance has demonstrated strong critical reception (90% positive) and emotional resonance with its modest playerbase, generating solid four-figure monthly residuals despite minimal visibility. The game appears to be a indie narrative success story caught between modest launch momentum and developer inactivity; for a publisher or platform operator, this represents an opportunity to amplify a completed, critically validated experience through targeted marketing or catalog integration, or for a developer-focused acquirer, a template for narrative-driven gameplay that clearly moves players. Studio silence over 18 months and minimal review velocity suggest the team has moved on, leaving upside untapped. Most realistic play: publishing.
- Risk: Narrative-driven casual titles face discovery headwinds on Steam; genre audience is fragmented and word-of-mouth velocity is slow.
- Risk: Developer has not posted in 18+ months and studio status is listed as fading; any revival play depends on whether IP rights and dev capacity are available.
- Risk: Localization gap (12%) suggests untranslated markets remain; simplified Chinese in particular represents addressable margin if remediated.
This case as Markdown · Estimates carry ±30-50% error per title.