Dicefolk
LEAP Game Studios · 2024 · $14.99 · Casual · deal grade B
Measured on 2026-09-23 16:48 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $338 to $507 per month
- Opportunity: $570 per month at x1.35 dormancy
- Estimated lifetime owners: 34.7k
- 89% positive across 1125 reviews · 3.9 reviews/month
Why it's flagged
- Developer silent for 24 months
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last discounted 3 months ago, 9 sales in the last 12 months
- Proven demand elasticity: x1.9 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-11; the live figures above take precedence over any numbers in it.
A deck-building roguelike where players summon and battle with procedurally combined creature cards in turn-based tactical encounters.
Dicefolk sits in a quiet middle ground: solid player sentiment (88%+ positive), respectable residual monthly revenue, and a 2024 launch that avoids both obscurity and saturation. The core loop is mechanically sound but players consistently identify a progression ceiling that limits long-term engagement and collection investment. For a publisher seeking a polished but undermonetized title, or a developer wanting an existing fanbase to iterate from, this represents a low-risk acquisition with clear design feedback already documented. Most realistic play: acquisition.
- Risk: Deck-building roguelikes are crowded; Dicefolk lacks obvious differentiation beyond art direction and will face marketing headwinds in an oversaturated subgenre.
- Risk: Developer silent for two years; codebase health, engine state, and transferability to new ownership teams are unknown and warrant technical due diligence.
- Risk: Current active player base is micro (26 now, peak 52 in last 30d), so any revival strategy must assume cold-start marketing from a low engagement floor.
This case as Markdown · Estimates carry ±30-50% error per title.