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Parasitic Evil

R's · 2023 · $9.99 · Action · deal grade D

Measured on 2026-10-02 21:19 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $333 to $500 per month
  • Opportunity: $417 per month at x1.00 dormancy
  • Estimated lifetime owners: 27.5k
  • 91% positive across 719 reviews · 6.7 reviews/month

Why it's flagged

  • Developer active, last post 7 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 11 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-18; the live figures above take precedence over any numbers in it.

A 2023 action-horror title from indie studio R's/Playmeow that pairs survival-horror mechanics with a companion-based hide-and-seek loop.

Parasitic Evil holds solid four-figure monthly residuals on a small but genuinely engaged audience: 91% positive sentiment, 27% still-playing rate, and concentrated enthusiasm in East Asian markets (especially Simplified Chinese, which dominates review volume). The title has never run a discount promotion and carries zero DLC friction, suggesting the original vision remained intact. However, the micro-audience (single-digit concurrent players), complete absence of recent developer communication (6.6 months), and acknowledged onboarding friction create material uncertainty about future sustainability without active stewardship. This is a "quiet gem" angle: profitable enough to hold as a backlist asset, but revival or publishing partnership would require understanding why R's has gone dormant and whether a small polish pass or community roadmap could reignite growth in its core regional markets. Most realistic play: watch.

  • Risk: Multiple reviews flag unclear controls and interaction systems; onboarding friction may be limiting word-of-mouth growth and new-player conversion.
  • Risk: Sustained growth depends entirely on East Asian regional interest; zero promotions in 12 months and no dev updates in 6.6 months suggest the studio may have moved on.
  • Risk: No achievements or trading cards; minimal community infrastructure (no workshop) may limit long-tail engagement and discovery.

This case as Markdown · Estimates carry ±30-50% error per title.