Raspberry Cube
madosoft · 2022 · $29.99 · Adventure · deal grade B
Measured on 2026-09-30 15:32 UTC, 5 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $266 to $399 per month
- Opportunity: $432 per month at x1.30 dormancy
- Estimated lifetime owners: 5.1k
- 95% positive across 144 reviews · 1.8 reviews/month
Why it's flagged
- Developer active, last post 10 months ago
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Store page localized in only 1 language(s)
Analyst notes (AI-assisted)
Note written 2026-09-09; the live figures above take precedence over any numbers in it.
Raspberry Cube is a visual novel adventure game published by Sekai Project with dormant single-digit monthly active players but remarkably strong review scores across an international player base.
This title sits in an unusual pocket: 95% positive reviews, solid residuals in the low hundreds monthly, and a multilingual community (predominantly Chinese-language engagement with smaller English and Japanese cohorts) that suggests underlying demand Sekai Project has not yet capitalized on. The lack of promotional activity in 12 months and zero current players online, paired with modest lifetime revenue, indicates either strategic deprioritization or publishing bandwidth constraints. For a visual-novel specialist or a publisher seeking proven IP with existing positive community sentiment and localization-ready infrastructure, this represents a quiet opportunity to unlock engagement through targeted marketing or English/wider-language release coordination. Most realistic play: publishing.
- Risk: Zero players online and single-digit peaks in the last 30 days suggest the community is either asleep or migrated to alternative platforms; revival requires messaging and scheduling clarity.
- Risk: Majority of review volume and engagement is in simplified Chinese; English localization or support gaps may be limiting growth in Western markets despite the publisher's global reach.
- Risk: Developer has posted only once in the last year; unclear if studio bandwidth exists for updates, community engagement, or DLC to sustain momentum post-revival.
This case as Markdown · Estimates carry ±30-50% error per title.