ResidualPlaybeta Open the radar

Torchlight II

Runic Games · 2012 · $19.99 · Action · deal grade C

Measured on 2026-09-24 10:32 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $4.7k to $7.0k per month
  • Opportunity: $5.8k per month at x1.00 dormancy
  • Estimated lifetime owners: 2.5M
  • 93% positive across 45590 reviews · 54.1 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A 2012 isometric action-RPG by Diablo's original architects, positioned as a spiritual successor to Diablo II with offline play, pet companions, and accessible build-crafting.

Torchlight II remains a quiet cash-generator with solid four-figure monthly residuals and a durable mid-sized owner base that skews toward single-player purists and legacy ARPG fans. The title's pedigree (Runic Games founders Max and Erich Schaefer are Blizzard North alumni) and genre-defining influence on Path of Exile's endgame architecture give it cultural weight within the core community. However, the studio is inactive and the nine discount events in 12 months signal modest organic demand; revival or publishing upside depends on whether a buyer can justify live-service investment or position the IP for a modern sequel or platform expansion without cannibalizing the installed base. Most realistic play: watch.

  • Risk: Developer studio is inactive; no post-release support or community engagement from creators for nine years limits ability to drive engagement without external stewardship.
  • Risk: Genre has consolidated around Path of Exile 2 and Diablo IV; Torchlight II occupies a niche for offline, low-spec play rather than competing on content depth or seasonal engagement.
  • Risk: Engine and netcode are 12+ years old; cross-platform parity (console versions exist) and mod-friendliness may constrain modernization without full rebuild.

This case as Markdown · Estimates carry ±30-50% error per title.