Nock
Normal · 2023 · $19.99 · Action · deal grade B
Measured on 2026-09-24 05:35 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $257 to $386 per month
- Opportunity: $514 per month at x1.60 dormancy
- Estimated lifetime owners: 2.0k
- 88% positive across 57 reviews · 2.6 reviews/month
Why it's flagged
- Developer silent for 2.8 years
- Studio quiet across its whole catalog
Analyst notes (AI-assisted)
Note written 2026-09-11; the live figures above take precedence over any numbers in it.
Nock is a competitive VR archery esport where teams score by shooting arrows at a ball in arena gameplay similar to Rocket League.
Nock occupies a narrow but genuine niche: a polished competitive VR title with exceptionally loyal core players (87% positive, many with 100+ hours) and zero promotional spend in 33 months. The studio is fading and the playerbase is effectively dormant on Steam, but the game's tight movement mechanics, high skill ceiling and tight-knit Discord community suggest it could sustain modest recurring revenue under better distribution or esports backing. The pricing and Steam-specific friction (Quest version costs half as much) are real acquisition risks, but the IP and mechanics may be valuable to a VR publisher willing to invest in marketing and cross-platform consolidation. Most realistic play: publishing.
- Risk: Steam player count is zero; the game appears to have migrated largely to Quest standalone, and multiplayer VR titles are chronically fragile.
- Risk: PCVR addressable market is small; price parity with Quest version ($10) is not explained and likely confuses buyers.
- Risk: Multiple reviews cite control and locomotion issues on PCVR that suggest the Quest-to-PC port needs refinement.
- Risk: Developer has posted zero updates in 33+ months; studio status flags as fading and single-title studio may lack bandwidth to support revival.
This case as Markdown · Estimates carry ±30-50% error per title.