Immortal Family
一起来修仙工作室 · 2024 · $13.99 · Casual · deal grade B
Measured on 2026-10-05 08:02 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $458 to $687 per month
- Opportunity: $1.0k per month at x1.80 dormancy
- Estimated lifetime owners: 48.8k
- 54% positive across 1418 reviews · 5.6 reviews/month
Why it's flagged
- Developer active, last post 3 months ago
- Store page localized in only 1 language(s)
- No Steam discount in 4.0 years (deepest tracked: -0%)
Analyst notes (AI-assisted)
Note written 2026-09-07; the live figures above take precedence over any numbers in it.
A casual 2024 Chinese idle-game where players cultivate immortal families across generations, built around achievement collection and light progression mechanics.
Immortal Family occupies an unusual middle ground: strong lifetime revenue on modest player counts, yet recent sentiment has slipped and the title has run zero promotions in four years. The core appeal is niche but durable, the median session is brief, engagement is spread across a mid-sized owner base, and the game's monetization appears clean. The real opportunity lies in understanding whether the data-privacy concern surfaced in reviews reflects a genuine technical issue or a localization/communication gap; resolving that could unlock dormant interest in the Chinese casual market without major rework. Most realistic play: watch.
- Risk: Casual idle-games face intense category saturation; Immortal Family has not discounted in 48 months, suggesting either high confidence in positioning or lack of acquisition urgency.
- Risk: English review raises unresolved data-transmission concern; player perception of privacy practices may be suppressing word-of-mouth despite positive core mechanics.
- Risk: Single developer studio, minimal post history (one update every ~6 months); sustainability and responsiveness to player concerns appear limited.
This case as Markdown · Estimates carry ±30-50% error per title.