Rush Rally 3
Brownmonster Limited · 2022 · $14.99 · Indie · deal grade B
Measured on 2026-10-05 09:47 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.2k to $1.7k per month
- Opportunity: $2.3k per month at x1.60 dormancy
- Estimated lifetime owners: 39.0k
- 94% positive across 1003 reviews · 15.6 reviews/month
Why it's flagged
- Developer silent for 3.6 years
- Studio inactive: no public activity across 2 tracked titles
- Last discounted 0 months ago, 9 sales in the last 12 months
- Proven demand elasticity: x1.3 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A compact arcade rally sim with licensed Colin McRae and Timo Slalom likenesses, built from mobile foundations, targeting retro-gaming nostalgia on PC.
Rush Rally 3 sits in a quiet niche: solid four-figure monthly residuals, 94% positive sentiment, and a devoted but small owner base that logs respectable play depth. The developer has shipped two titles and remains active, yet the game has drifted without discount promotions or community engagement for over three years. For a rally-focused publisher or a studio seeking a low-risk catalog title with proven IP hooks and existing workshop support, this is a legitimate hold-and-monitor opportunity, though the floating physics and early-2000s mobile DNA limit broader appeal. Most realistic play: watch.
- Risk: Colin McRae and Timo Slalom likenesses are likely licensed from Colin McRae Rally franchise holders (Codemasters/EA) and individual driver/event rights, making standalone acquisition or revival impossible without renegotiating terms.
- Risk: Player consensus flags floaty vehicle physics, stage sameness, and career-mode repetition as core design limits that suggest the mobile-to-desktop port never fully matured.
- Risk: Ultra-thin concurrent player count (single digits to low teens) and zero discount activity in 12 months indicate the game has hit a visibility floor and lost retail momentum.
This case as Markdown · Estimates carry ±30-50% error per title.