ResidualPlaybeta Open the radar

Night At the Gates of Hell

Black Eyed Priest · 2022 · $11.99 · Action · deal grade B

Measured on 2026-10-02 20:03 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $379 to $568 per month
  • Opportunity: $781 per month at x1.65 dormancy
  • Estimated lifetime owners: 32.4k
  • 90% positive across 895 reviews · 6.3 reviews/month

Why it's flagged

  • Developer silent for 24 months
  • Studio active elsewhere (4 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 5 sales in the last 12 months
  • Proven demand elasticity: x1.4 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-07; the live figures above take precedence over any numbers in it.

A 2022 survival-horror title from Black Eyed Priest (Puppet Combo umbrella) inspired by Italian giallo and Fulci-style horror cinema.

Night at the Gates of Hell sits in an interesting niche: a B-grade indie horror title with solid community sentiment (90% positive) and modest but consistent residual revenue, yet completely inactive on discounting and developer communication for nearly two years. The game has generated meaningful lifetime net revenue on a small player base, suggesting strong attachment among its audience. However, thin current engagement (single-digit peak concurrent, no recent updates or sales activity) and technical friction points in reviews (checkpoint loss, settings persistence bugs) indicate the property is dormant rather than thriving. This is a watch or light revival candidate rather than a high-conviction acquisition, unless you are building a curated horror catalog and can commit to bug fixes and episodic continuation (players explicitly request a trilogy). Most realistic play: watch.

  • Risk: Player reports indicate save-state and settings persistence bugs that have gone unaddressed for nearly two years; fixing these would be a prerequisite to any revival push.
  • Risk: Zero discount activity and no developer posts in nearly 23 months suggest the title and studio are in quiet mode; revival would require sustained creative and marketing investment.
  • Risk: Median playtime is only 4.4 hours and a non-trivial segment of reviews cite mechanical clunkiness and repetitive pacing, limiting organic word-of-mouth.

This case as Markdown · Estimates carry ±30-50% error per title.