ResidualPlaybeta

Call of Juarez: Gunslinger

Techland · 2013 · $14.99 · Action · deal grade A

  • Estimated net residual revenue: $12.2k to $18.3k per month
  • Opportunity: $32.0k per month at x2.10 dormancy
  • Estimated lifetime owners: 1.6M
  • 95%% positive across 44139 reviews · 189.3 reviews/month

Why it's flagged

  • Developer silent for 2.2 years
  • Studio active elsewhere (11 titles tracked), so this one may welcome a partner
  • Last build shipped 12.8 years ago
  • 53% of reviews come from key activations (excluded from revenue estimates)

Analyst notes (AI-assisted)

A stylish 2013 western FPS built around unreliable narration, where two gunfighters tell competing versions of Old West revenge stories.

Gunslinger sits in a rare sweet spot: 95% positive reviews, $5M lifetime net revenue, still earning $15.2K/mo residual with no active marketing or discount strategy. The game's narrative framing device and combat design hold up exceptionally well a decade out, and player sentiment remains enthusiastic despite being indie-published by a mid-size studio. For a publisher seeking backlist stability or a studio wanting to greenlight a spiritual successor, this dormant title proves there is underserved appetite for character-driven arcade shooters outside the AAA mainstream. Most realistic play: publishing.

  • Risk: One player reported 120fps framerate bug blocking progression on Hardin boss; legacy engine may have unfixed compatibility issues on modern systems that erode goodwill.
  • Risk: No sales velocity tracked in last 12 months (sales_12m: 0) suggests the audience has largely exhausted; growth through new player acquisition will be difficult without localization, marketing spend, or platform featuring.
  • Risk: Dev last posted 26 months ago and no discount/sale activity in recorded history; studio may have deprioritized support, limiting ability to push fixes or seasonal content.

This case as Markdown · Estimates carry ±30-50%% error per title.