ResidualPlaybeta Open the radar

Idol Hands 2

樹懶叫工作室 · 2023 · $10.99 · Casual · deal grade D

Measured on 2026-09-23 17:19 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $256 to $383 per month
  • Opportunity: $319 per month at x1.00 dormancy
  • Estimated lifetime owners: 29.4k
  • 88% positive across 788 reviews · 4.7 reviews/month

Why it's flagged

  • Developer active, last post 5 months ago
  • Studio active elsewhere (10 titles tracked), so this one may welcome a partner
  • Store page localized in only 3 language(s)
  • Last discounted 0 months ago, 7 sales in the last 12 months
  • Proven demand elasticity: x1.8 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-19; the live figures above take precedence over any numbers in it.

A casual idol-management game with rhythm and collection mechanics, developed by a Chinese studio and published by Mango Party.

Idol Hands 2 sits in a quiet pocket of the casual market with solid residual revenue and a strong community sentiment (88% positive overall, though recent momentum has softened). The title has shipped lifetime units in the mid-five-figures and maintains $320/mo in residuals despite minimal marketing activity. For publishers seeking undermonetized catalog adds or revival-campaign candidates in the underserved idol-fan segment, the modest player count and low current discounting create an opening; the challenge is that the franchise remains niche-regional and the developer is actively shipping other titles, suggesting acquisition interest may not align with studio priorities. Most realistic play: publishing.

  • Risk: Player base is tiny (2 concurrent, peak 14 in last 30 days) and skewed heavily toward Simplified Chinese speakers (348 of 481 reviews in that language), limiting near-term Western expansion potential.
  • Risk: Developer has shipped 10 titles and posted regularly to the community as recently as five months ago, but sentiment has declined 10.4 points in recent windows, suggesting possible post-launch support drift.
  • Risk: No trading cards or workshop support, and localization gap of 28% in English despite the language being the second-largest review cohort, hints at incomplete or aging translation maintenance.

This case as Markdown · Estimates carry ±30-50% error per title.