ResidualPlaybeta

Legend of Grimrock

Almost Human Games · 2012 · $14.99 · Adventure · deal grade B

  • Estimated net residual revenue: $1.1k to $1.7k per month
  • Opportunity: $3.0k per month at x2.10 dormancy
  • Estimated lifetime owners: 362.0k
  • 93%% positive across 6719 reviews · 17.8 reviews/month

Why it's flagged

  • Developer silent for 4.4 years
  • Studio inactive: no public activity across 2 tracked titles
  • Last build shipped 11.3 years ago
  • Store page localized in only 1 language(s)
  • Last discounted 1 months ago, 10 sales in the last 12 months
  • Proven demand elasticity: x1.2 review velocity during past deep sales

Analyst notes (AI-assisted)

Legend of Grimrock is a 2012 first-person dungeon crawler that revives the Eye of the Beholder / Dungeon Master formula with modern production and real-time grid-based combat.

Grimrock sits in a durable but quiet niche: 93% positive, $1.17M lifetime revenue from 362K sales, and $1.44K/mo residual income 12+ years post-launch. The franchise proved viable enough to spawn a sequel (2014), but both titles now rely on periodic deep discounts (28% key sales, last sale 1 month ago) and a sparse review cadence (18 reviews/mo). For revival or catalog holders, the core risk is technical debt and a fanbase whose enthusiasm peaks around puzzle design and atmosphere rather than narrative or mechanical depth. The IP is owned by Almost Human, now inactive; acquisition or publishing revival would depend on rights availability and appetite for a niche genre with loyal but limited growth ceiling. Most realistic play: watch.

  • Risk: Real-time combat on a 2x2 grid is divisive; negative reviews cite clunky hit detection and kiting as core friction points even among completionists.
  • Risk: Niche genre; 362K lifetime units over 12 years suggests ceiling around 30-40K annual sales without repositioning, and elasticity of 1.22 implies price cuts yield marginal volume growth.
  • Risk: Developer studio status listed as inactive; rights holder (Almost Human) has not posted in 53 months, creating uncertainty on IP control, ports, or licensing intent.

This case as Markdown · Estimates carry ±30-50%% error per title.