ResidualPlaybeta Open the radar

Legend of Grimrock

Almost Human Games · 2012 · $14.99 · Adventure · deal grade B

Measured on 2026-09-26 00:19 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $949 to $1.4k per month
  • Opportunity: $2.2k per month at x1.90 dormancy
  • Estimated lifetime owners: 363.0k
  • 93% positive across 6743 reviews · 14.7 reviews/month

Why it's flagged

  • Developer silent for 4.5 years
  • Studio inactive: no public activity across 2 tracked titles
  • Store page localized in only 1 language(s)
  • Last discounted 1 months ago, 11 sales in the last 12 months
  • Proven demand elasticity: x1.3 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A 2012 first-person tile-based dungeon crawler that faithfully recreates 1980s-90s classics like Dungeon Master and Eye of the Beholder with modern polish.

Legend of Grimrock has quietly earned solid four-figure monthly residuals with a devoted, long-tail playerbase (35% still active) and exceptional user sentiment (93% positive across all time). The developer studio is inactive, but the IP remains fully owned by Almost Human Games; the game's durability and low maintenance footprint make it an attractive dormant catalog title for a publisher seeking proven adventure-genre backlist, or a candidate for light revival marketing that could exploit renewed nostalgia for retro dungeon crawlers. Risks are modest: the real-time-but-grid-locked combat system is divisive, modern player expectations for narrative depth go largely unmet, and the one-year gap since the last discount suggests the promotional calendar has stalled. Most realistic play: publishing.

  • Risk: Real-time hybrid combat system is a known friction point for some players; design is not easily patched without rebalancing the entire dungeon ecology.
  • Risk: Developer has posted no public updates in 4+ years and studio status is inactive; continued community support (bug reports, moderation) may require publisher commitment.
  • Risk: Narrative and voice work are minimal; modern adventure players accustomed to AAA storytelling may perceive the game as thin on context and character.

This case as Markdown · Estimates carry ±30-50% error per title.