ResidualPlaybeta Open the radar

Ourlands

GrahamOfLegend · 2026 · $4.99 · Casual · deal grade B

Measured on 2026-09-24 11:09 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $403 to $604 per month
  • Opportunity: $655 per month at x1.30 dormancy
  • Estimated lifetime owners: 1.0k
  • 93% positive across 27 reviews · 12.0 reviews/month

Why it's flagged

  • Developer active, last post 4 months ago
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-09; the live figures above take precedence over any numbers in it.

A relaxing, prop-based builder where players compose pastoral scenes on islands using plants, animals, buildings and decorative elements.

Ourlands occupies a quiet but proven niche within the cozy-builder category, posting strong sentiment metrics (92.6% positive across lifetime; 92.3% recent) despite minimal marketing footprint and a micro player base. The title generates steady four-figure monthly residuals from an installed base under 1,100 lifetime units, suggesting durable appeal within its narrow audience. For a publisher or revival team, the play is not scale but deepening: a modest DLC program, community storytelling features, or platform ports could unlock the dormant opportunity without major engineering risk. Most realistic play: revival.

  • Risk: The cozy-builder segment is crowded with well-funded titles (Tiny Glade, Townscaper); differentiation is primarily mood and prop variety, not mechanics.
  • Risk: Solo indie developer (one studio title on record) may lack bandwidth for live-service features or multi-platform support that modern builder audiences now expect.
  • Risk: No workshop integration, trading cards, or cloud save documentation visible; baseline platform integration is sparse for a 2026 release.

This case as Markdown · Estimates carry ±30-50% error per title.