9 Days
MVR · 2024 · $14.99 · Action · deal grade A
Measured on 2026-09-26 04:01 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $5.9k to $8.9k per month
- Opportunity: $9.6k per month at x1.30 dormancy
- Estimated lifetime owners: 87.8k
- 72% positive across 2237 reviews · 67.7 reviews/month
Why it's flagged
- Developer active, last post 0 months ago
- Store page localized in only 1 language(s)
- Last discounted 3 months ago, 5 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-27; the live figures above take precedence over any numbers in it.
A solo-developer action RPG where you play a god-tier superhero scaling from weak to planet-destroying power, blending Dragon Ball Z progression with cosmic storytelling.
9 Days sits at an interesting inflection point: it has cultivated a passionate mid-sized owner base with strong retention (70+ hour playthroughs common) and solid residual monthly revenue, yet suffers from polish gaps, onboarding friction, and creative-writing issues that cap mainstream reach. The game's core appeal, absurd power scaling and fan-service mashups, resonates deeply with a specific audience, but a publishing partner or experienced studio could unlock broader potential by addressing tutorial clarity, bug-fixing, and narrative refinement without compromising the developer's creative vision. Most realistic play: publishing.
- Risk: Niche audience ceiling: the game's tone (cringe dialogue, anime mashup vibes) polarizes players; mainstream reviewers and casual buyers often bounce in the first few hours.
- Risk: Unreal Engine 5 optimization and UI/UX gaps are cited in both positive and negative reviews; technical debt may compound as scope grows.
- Risk: Solo developer dependency: MVR has shipped only one title; scaling production or managing a publishing relationship will test operational maturity.
This case as Markdown · Estimates carry ±30-50% error per title.