ResidualPlaybeta Open the radar

Death In Abyss

Agelvik · 2025 · $19.99 · Action · deal grade B

Measured on 2026-09-24 01:03 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $781 to $1.2k per month
  • Opportunity: $1.3k per month at x1.30 dormancy
  • Estimated lifetime owners: 5.8k
  • 83% positive across 163 reviews · 5.8 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-04; the live figures above take precedence over any numbers in it.

A solo arcade flight shooter set in hostile alien seas, marrying tight mechanical challenge with cosmic horror atmosphere.

Death In Abyss occupies a narrow but vocal niche: players drawn to mechanically demanding, emotionally abrasive experiences with strong artistic vision. Residual revenue sits in a solid four-figure monthly range despite a micro-scale player base and zero current active players, suggesting durable appeal among a committed core. The title's B-grade profile, strong sentiment (83%+), and recent discount activity indicate the market is still discovering it; the developer remains operating and engaged, making this a candidate for a revival-focused partner or a publishing play aimed at underserved communities (Russian localization gap is notable). Most realistic play: revival.

  • Risk: Punishing difficulty and ergonomic complaints (hand cramps cited) may cap addressable audience and limit mainstream appeal.
  • Risk: Single-developer studio with one published title carries key-person and long-term support risk.
  • Risk: Significant localization gap for Russian (8% gap, language tracked in reviews) suggests untapped regional revenue opportunity but also execution burden.

This case as Markdown · Estimates carry ±30-50% error per title.