VIVIDLOPE
Jaklub · 2023 · $9.99 · Action · deal grade B
Measured on 2026-09-26 16:57 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $302 to $454 per month
- Opportunity: $491 per month at x1.30 dormancy
- Estimated lifetime owners: 18.0k
- 98% positive across 520 reviews · 6.1 reviews/month
Why it's flagged
- Developer active, last post 1 months ago
- Store page localized in only 2 language(s)
- Last discounted 1 months ago, 5 sales in the last 12 months
- Proven demand elasticity: x1.2 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-17; the live figures above take precedence over any numbers in it.
A stylized action game from 2023 with pixel-art aesthetics and story mode challenges, built by solo/small indie developer Jaklub.
VIVIDLOPE sits in a narrow but real niche: strong community sentiment (97.7% positive) with organic discovery momentum, yet minimal marketing footprint and no discount history since launch. The title generates low but stable residual revenue on a tiny active base, suggesting word-of-mouth staying power rather than viral potential. This is a candidate for quiet revival via influencer seeding, console porting, or bundling into a collection, rather than acquisition for core monetization; the IP is wholly owned and the game is production-complete. Most realistic play: revival.
- Risk: Current player count (3 concurrent, 6 peak 30d) indicates the game has plateaued; growth will require external push, not organic viral spread.
- Risk: Solo developer studio (1 title) with no public activity in 8+ weeks; continuity and support bandwidth for revival efforts are unknown.
- Risk: Review mentions late-stage difficulty spikes and enemy behavior edge cases that may frustrate new players on first exposure.
This case as Markdown · Estimates carry ±30-50% error per title.