The Third Shift
Teebowah Games · 2026 · $11.99 · Adventure · deal grade B
Measured on 2026-09-21 17:34 UTC, 14 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $285 to $428 per month
- Opportunity: $464 per month at x1.30 dormancy
- Estimated lifetime owners: 2.2k
- 98% positive across 62 reviews · 3.5 reviews/month
Why it's flagged
- Developer active, last post 3 months ago
- Last build shipped 3 months ago
- Store page localized in only 1 language(s)
Analyst notes (AI-assisted)
Note written 2026-09-18; the live figures above take precedence over any numbers in it.
A stylish single-player adventure with multiple endings and high replay value, launched in 2026 by an indie studio.
The Third Shift shows strong fundamentals: 98% positive reviews, solid median playtime of 10.8 hours, and genuine player enthusiasm for its atmosphere and branching narrative. At three reviews per month and only 357/mo in residuals, this is a quiet title that earned modest lifetime revenue but has found its niche audience. For a small publisher or revival-focused buyer, the game's narrative replayability and clean review profile suggest potential for modest catalog growth and platform expansion; for a larger studio, this remains a watch opportunity unless bundled with IP or developer talent. Most realistic play: publishing.
- Risk: Mainstream awareness is low (not ITAD-tracked, single developer, no discount history to drive awareness spikes); audience appears capped at committed indie adventure fans.
- Risk: Studio is operating but dormant by engagement metrics: two months since last dev communication, no discounts run in 12 months, and only one title in the catalog limit scalability and support capacity.
- Risk: Localization gap is narrow but persistent (Russian coverage missing despite small player pool interest), suggesting limited post-launch investment.
This case as Markdown · Estimates carry ±30-50% error per title.